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RTGR 07

RTGR

Chapter 7 ….

Do-hyeon closed his eyes for a moment.

When he slowly took a deep breath and focused, then opened them again, the world looked different from before.

His vision had cleared, the noise had faded away. Even the creature’s form appeared sharper than before.

The darkness covering its scales like fur rippled, and even the slightest twitch of its fingers was visible in perfect detail.

“….”

It was so quiet it felt as if even breathing had stopped.

This was the phenomenon that occurred whenever Do-hyeon reached extreme concentration. Feeling his mind grow cold, he objectively checked his physical condition.

‘My condition is good.’

Was it because he’d played a game after so long?

Maybe his head had cleared—he didn’t think he was usually this sharp, but today his focus came unusually easily.

KRAAAAAA!!

Perhaps it sensed the unusual aura coming from Do-hyeon.

The creature began to roar more violently.

Since it was a named boss that had lost its reason and was driven purely by instinct, it reacted even more sensitively.

“Hup!”

The one who moved first was Do-hyeon.

Forget probing—he shot forward immediately. The creature reacted at once. Of course, while its reaction was fast, its actual speed was slow.

However…

BOOOOM!

Its sheer size made the area of its arm absurdly large.

It was just a simple motion of extending its arm, but even that alone was threatening enough that Do-hyeon had to throw his whole body aside at full force.

[Using basic skill ‘Heavy Strike’.]

Clang!

He practically rolled as he threw himself forward and slashed the arm, producing a sound like striking metal.

The entire sequence flowed together like a single seamless motion.

KRAAA!

The creature roared and began swinging both arms alternately.

Against that brutish assault, Do-hyeon again rolled the opposite way with all his strength to evade, then swung his sword once more.

Hearing the same sound—like hitting an iron ball with a plastic sword—Do-hyeon retreated from its attack range and checked the reduced health.

  • HP: [999,880 / ???]

“…120.”

That was the HP reduced from two attacks.

And one of them had even been Heavy Strike.

‘Heavy Strike does 80. Normal attacks do 40.’

Considering Heavy Strike had a 12-second cooldown, he would need roughly twenty thousand slashes to bring the creature down.

Even if he tried to chain hits, the debuff slowed him enough that two strikes at most were possible.

Meanwhile, Do-hyeon would die in a single hit.

He hadn’t been struck yet, but he was certain.

  • HP: [200 / 200]

There was no way his pitiful level-1 health could withstand that monstrous attack.

He needed to dodge at least ten thousand attacks and land twenty thousand of his own.

All while slowed by a debuff.

To do that, he would have to roll with full effort every single moment to evade.

At the same time, he had to force in attacks, and if he lost focus for even an instant and failed to roll in time, it would be over.

“…This is the worst difficulty.”

Did they really leave this as a hidden piece expecting someone to clear it?

He’d heard the game was managed by AI instead of humans, but this felt like the AI didn’t understand human standards at all.

Yet faced with such despairing difficulty, Do-hyeon smiled.

‘This is fun.’

There was only one reason Do-hyeon had never quit Demrock despite suffering endlessly in that trash luck-based game.

Insanely high difficulty.

And the sense of achievement when he crushed it.

That thrill was just too fun.

What would that thing drop when it died?

It wouldn’t spit out bricks like Demrock.

Even there, hidden pieces at least gave some kind of reward.

KRAAAAAAA!

Glancing ahead, the creature was still roaring and wildly swinging its arms through the air.

It radiated killing intent, as if ready to tear him apart at any moment.

In a way, it looked like a child throwing a tantrum and flailing randomly—but at that size, that alone was the ultimate offense and defense.

Each seemingly wild swing was a hell where even a graze meant death.

“Dodge ten thousand times, hit twenty thousand times… Fine. Let’s give it a shot.”

Having steeled his resolve, Do-hyeon charged at the creature once more.


* * *

On the official God Ose homepage, countless posts were uploaded every day.

From all kinds of information to events, updates about the top ten guilds and veteran players, and various bits of casual chatter.

Like any other game community, the God Ose homepage wasn’t much different.

The only real difference was its massive scale—and the fact that even after a year and a half, new players kept pouring in.

[I started God Ose for the first time today and it’s insane. Is the tutorial direction seriously this good?]

Because of that, tutorial-related posts frequently appeared on the homepage.

After all, the tutorial was the first thing newbies experienced.

And such posts always gathered tons of comments.

  • Seriously so fun. Now I get why people call it God Ose.

  • That scene where the goddess appears right before you die and reseals the monster—wow…

  • It’s so immersive 😭 At first killing monsters felt weird, but it really feels like being on a battlefield.

  • Isn’t Charlie charming too? He’s prickly and annoying but secretly takes care of you. Total tsundere lol

  • Takes care of you my ass. Dude clicks his tongue at everything. I wanted to punch him.

  • That’s because you suck at the game. He’s totally skill-first—if you fight well, he stops clicking his tongue.

  • He dies at the end anyway, be nice to him guys.

  • Ah… it’s heartwarming watching these fresh sprouts… Soon they’ll be screaming “trash luck game” too…

Newbies related to it, and veteran players found the excited newcomers cute.

For many reasons, the tutorial remained a hot topic—and several themes always came up.

[Anyone raised Charlie’s affinity?]
[Wait, that guy even has an affinity meter?]
[I heard you get rewards if you max it.]
[Can you even fill it?]

One of those themes was the Knight Commander, Charlie.

Unlike other games where NPCs followed fixed scripts, God Ose’s AI was nearly indistinguishable from humans.

As a result, Charlie’s behavior toward newbies changed based on affinity, and players became deeply interested in the system.

At first it was just curiosity.

But gradually, it became something more.

[RedFingers Guild recruiting. Anyone who raised affinity twice or more during the tutorial, please contact us. Generous treatment guaranteed.]
[Recruiting players with affinity three times or higher. Top-tier conditions offered.]
[Simple test and tutorial footage required.]

How much praise Charlie gave during the tutorial.

How much they had raised that picky man’s affinity.

These became proof of skill, and many mid- to large-scale guilds began using it to scout players.

It had effectively become a kind of résumé.

Because of that, raising Charlie’s affinity became something players bragged about to friends, and both newbies and veterans alike grew highly interested in the tutorial.

  • Who were the ones that maxed the affinity again?

  • Don’t know? Probably the masters of the top ten guilds.

  • The Arsenal Owner probably didn’t.

  • Yeah, that one’s suspicious. He’s the type who just brute-forces with money.

  • Haven’t seen anyone max it lately.

  • Well, most skilled players started long ago.

Compared to the early and mid stages when many skilled players appeared, now—one and a half years after release—no one new had maxed the affinity.

Which made sense.

Most good players had already started the game long ago, and even among them, only a handful had fully filled the affinity.

Out of a billion users, barely ten thousand.

And now that they held top positions, they all said the same thing.

“Beat the tutorial boss? Are you crazy?”

“Absolutely impossible. It wasn’t made to be killed.”

“Don’t even mention the Ironblood Demon Dragon or whatever—it gives me chills.”

For some reason, they hated the tutorial boss even more intensely than ordinary players did.

Even when asked why, they never answered directly, so players merely speculated it had something to do with maxing the affinity.

“…The Ironblood Demon Dragon, you say? Not exactly a pleasant memory.”

Even the famous Mel-sal was included among them.

Though his answer was vague, seeing the always-confident player hesitate shocked everyone, and users had no choice but to accept it.

[The tutorial boss was not made to be defeated.]
[It’s merely a showcase event to show players monsters like this exist.]

The tutorial boss, the Ironblood Demon Dragon—

It was not a boss meant to be killed.

[Isn’t it possible to kill the tutorial boss? It does take damage though.]

  • Nope. Can’t kill it. Even Mel-sal couldn’t.

  • Pretty sure the damage is just there for realism.

  • Wow, you even tried hitting it? I just stood there and died.

That was why whenever clueless newbies asked after seeing damage numbers appear, veteran players unanimously answered: impossible.

[Huh? What is this? Its name changed?]

  • ??

  • What do you mean?

  • It’s supposed to be Ironblood Demon Dragon, but now it says Sloth Demon Dragon.

  • ?? Whoa? Wait, seriously?

  • Can boss names even change?

But today, for the first time since launch, a crack appeared in that long-held certainty.

  • Why did the name change on its own?

  • Bug?

  • What bug? God Ose is run by AI dozens of times better than AlphaGo.

  • Then what—don’t tell me someone killed it?

  • No way… seriously?

After all, the tutorial boss—which had never changed once since release—had finally shown its first alteration.

Some people suggested that after a year and a half, someone had finally defeated it.

But that opinion was quickly buried.

  • Nah… no way.

  • How would a level 1 kill that?

  • Even Mel-sal couldn’t beat it—who could now?

  • If someone killed it, they’d have uploaded the video already.

  • There’s no proof anyone beat it.

  • If it really was killed and renamed, that’d mean it’s a named boss… but aside from the name it looks exactly the same?

No matter how they thought about it, it was absurd.

Even with direct proof people would call it fake—so baseless speculation had no credibility.

“The tutorial boss’s name changed?”

“…An error.”

“Well, they do regular updates… Since there was one today, maybe it’s related.”

“Someone killed it? That’s nonsense. Maybe if you brought Kaiser’s party from back then.”

“You think Kaiser alone could do it? Didn’t you hear me? You’d need his whole party. Kaiser or not—no one can solo that.”

When even high-rankers who had maxed Charlie’s affinity said the same thing, the community stopped arguing.

Mel-sal alone remained silent, but he didn’t deny it either, and with so many rankers agreeing, ordinary players had little choice but to accept it.

Still… they were curious.

  • But if someone really did kill it, what reward would they get?

  • This game’s difficulty is insane sometimes… but the rewards are always huge when it is.

  • True. You curse the game as trash RNG, then suddenly call it a god game.

If someone really did defeat that monstrous boss everyone said was impossible…

What on earth would they obtain?

  • Who knows. But if it happened, it’d probably be the greatest reward in God Ose history.

It was nothing more than near-delusional speculation, and players quickly dismissed it as a joke.

Because of that—

They could never have imagined

that the very thing they dismissed as fantasy

was actually happening right now.

The Return of the Genius Ranker of All Times

The Return of the Genius Ranker of All Times

역대급 천재 랭커의 귀환
Score 9.9
Status: Ongoing Author: Released: 2023 Native Language: Korean

Synopsis:
A virtual reality game that swallowed the world—God of Savior.
And the previous work that laid its foundation, Deus Ex Machina – Ragnarok,
where Kaiser reigned as the overwhelming number one, commonly called Demroc.
Once called a god in the past, he had disappeared due to unavoidable circumstances—but now he’s back after 1 year and 6 months!

 

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